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AI Insights · Timothy · October 2021

Top 5 High Fantasy Games on iOS in Central America: Q3 2021

Discover the performance of the top 5 high fantasy games on iOS in Central America during Q3 2021, including trends in downloads, revenue, and active users.

Top 5 High Fantasy Games on iOS in Central America: Q3 2021

In Q3 2021, the top 5 high fantasy games on iOS in Central America showcased varying trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into the performance of these popular titles.

Clash Royale by Supercell saw fluctuations in its weekly revenue, starting from approximately $79K in late June, reaching a peak of about $114K in early August, and ending the quarter around $53K. Weekly downloads for the game remained relatively steady, averaging around 21K to 25K. The number of active users hovered between 587K and 659K, with a slight dip towards the end of August before rebounding in September.

Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced a significant spike in weekly revenue, peaking at nearly $80K at the end of August. Weekly downloads ranged from about 6.5K to 12.5K, with notable increases in mid-July and late September. Active users for this game showed an upward trend, starting at around 42K and peaking at approximately 54K in mid-July, before stabilizing around 47K to 49K towards the end of the quarter.

Clash of Clans, another title from Supercell, displayed a varied revenue pattern, peaking at around $54K in early August and ending the quarter at approximately $45K. Weekly downloads fluctuated between 6K and 8.8K, with a notable increase in early August. The game maintained a stable active user base, averaging around 355K to 382K throughout the quarter.

Evony by TOP GAMES INC. showed moderate revenue, peaking at around $5.4K in mid-September. Weekly downloads ranged between 2.7K and 9.6K, with a noticeable peak in early August. Active users for Evony witnessed a significant increase in early July, peaking at about 18K, and then gradually declined to around 12K by the end of September.

League of Legends: Wild Rift by Riot Games had a peak weekly revenue of approximately $16.9K in late July. The game’s downloads spiked in late July at around 12.8K and then stabilized between 3.4K and 9.5K for the rest of the quarter. Active users showed a gradual decline, starting at around 69K in late June and ending at approximately 51K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021